GRAPHIC supports multibyte characters from the defined Graphic repertoire of the following character sets:
- KanjiEBCDIC
- KanjiSJIS_0S
- KanjiEUC_0U
Characters stored as type GRAPHIC cannot be any of the following:
- ASCII
- Halfwidth Japanese
- Various special characters
GRAPHIC data is encoded as Unicode. Because of this, GRAPHIC data from releases prior to V2R3.0 must be migrated to the V2R3.0 server character set.