To confirm a table is in sync and all data is consistent across the systems, Unity can validate whether the table is in sync and all data is consistent across the systems. During the validation, Unity puts a read-lock on the source table to make sure the table does not change while being validated.
Use the following best practice to validate an individual unrecoverable table.
- In the Unity UI, select OBJECTS.
- Select an object to validate.
- In the Validate object data window, select VALIDATE.
If the table is in sync, the validation request automatically activates the unrecoverable copy of the table.