This table describes Unity system and table states and shows supported transition states.
State | Current State Description | Supported State Transitions |
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Table is available for Read/Write operations. Data synchronization is enabled on Active systems. |
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Database table is up-to-date and available for failover Read/Write operations. |
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An error occurred on a table for one system. This error was not duplicated for the same table on other systems. This error is potentially recoverable. Until the system recovers from the interruption, tables in this state are unavailable. For example, when a session cannot be opened on a Teradata Database system due to insufficient Teradata Database system resources, the state changes to Interrupted. |
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In a Read-Only state, only Read access is allowed to the Teradata Database system or table. |
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Table is in active recovery operation. Unity applies any missed Write operations from the Recovery Log. |
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No Read or Write requests are being sent to this table in the Out of Service state. |
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System or table is unavailable. Because Unity does not recognize the state of the data, it does not automatically recover a table in the Unrecoverable state. |
For Teradata systems: During configuration, a Teradata system are first placed in an Unrecoverable state. If all system are Unrecoverable, you must manually synchronize the data across all your Teradata systems. You can activate all systems in the Components pane. |