Session routing determines which system to send a request. Unity applies session routing rules to each session that successfully connects to the Unity server.
Unity uses the following routing characteristics for each session:
- Error Profile
- An error profile is a list of error codes in a single profile that specifies the actions if an error occurs during a session.
- Routing Rule
- A routing rules specifies how Read and Write requests are routed and the Teradata system a session uses to connect.
- User Mapping
- A user mapping is a set of rules that define the logon requirements of a user or client.
Unity includes a set of default routing rules during installation. You can add edit routing rules to meet specific business and ecosystem requirements. You can add or modify user mappings as needs change.