Passive Routing |
- Use Passive Routing to provide session-based routing when you do not want data synchronization.
- System selection is based on routing rules.
- No data synchronization occurs and objects are not listed as managed by Unity in object and system status.
- Passive Routing can provide session failover in the event of system outages.
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Managed Routing |
- Use Managed Routing when you need data synchronization.
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Unity sends write statements to managed systems to make sure all managed objects remain in sync.
- Managed routing setups may have passive-routing users.
- Objects used by managed routing are not writable by passive users.
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