Session routing determines which system to send a request. Unity applies session routing rules to each session that successfully connects to the Unity server.
Unity uses the following routing characteristics for each session:
- Error Profile
- An error profile is a list of error codes in a single profile that specifies the actions if an error occurs during a session.
- Routing Rule
- A routing rules specifies how read and write requests are routed, and the Teradata system a session uses to connect.
- User Mapping
- A user mapping is a set of rules that define the logon requirements of a user or client.
Unity includes a set of default routing rules during installation. You can add and edit routing rules to meet specific business and ecosystem requirements. You can add or modify user mappings as needs change.